﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace IsreversI.GameLogic
{
    /// <summary>
    /// Model representing a saved game.
    /// </summary>
    class SavedGame
    {
        #region member variables
        #endregion

        #region events
        #endregion

        #region properties
        #endregion

        #region constructors
        // Should probably be constructed by GameHistoryView (or maybe from a GameHistory class?).
        // Construct from a filename?
        #endregion

        #region public methods
        // Write to file
        #endregion

        #region private methods
        #endregion
    }
}
